Maya: Rendering Interiors
MP4 | Video: 720p | Duration: 3:21:37 | English | Subtitles: VTT | 680.9 MB

Light has more qualities than you think: temperature, brightness, and diffusion, just to name three. When it comes to replicating it in the digital world, you need strong materials and lighting tools, and Maya offers both. Learn how to replicate three unique lighting setups in interior scenes, starting with direct daylight. After you produce the daylight renderings, Adam Crespi shows how to light the scene with interior lights suitable for night or dusk shots, and then use sky portals to create soft indirect light that blooms through the windows. He follows up with rendering specular, mask, and ambient occlusion passes, and then shows how to composite the renderings in both Adobe After Effects and The Foundry Nuke.

Topics include:
Creating and applying materials with luster and shineCreating a mental ray Daylight systemCasting light from interior fixturesLighting with sky portalsCreating an ambient occlusion rendering passFine-tuning Final Gather and lightingCompositing in Nuke and After EffectsAdding depth of field, highlights, and glow
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