Blender: Creating Rigid Body Simulations (2013)
MP4 | Video: 720p | Duration: 2:39:08 | English | Subtitles: VTT | 444.9 MB

Meet the family of rigid body simulation tools available in Blender and learn how to create realistic 3D movement and collisions. Author Joel Bradley starts with a simple rigid body simulation, where you choose a collision type, set the initial state, add basic properties, and output a render. He then introduces techniques for creating more advanced collisions with proxy objects, concave objects, force fields, and constraints. Finally learn how to create interesting fracture patterns and effects, and control fractured geometry more easily with the Bullet Viewport Constraints tool.

Topics include:
Setting up objects for simulationSetting up the physics worldChoosing a collision typeApplying a collision shapeCreating an animated rigid bodyBaking to keyframesWorking with the mesh collision shapeAdding a force field to the mixUnderstanding constraintsCreating fracture patterns
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