Building Flash Games with Starling
MP4 | Video: 720p | Duration: 2:57:45 | English | Subtitles: VTT | 553.6 MB

Join Lee Brimelow in this project-style course that teaches how to build a Flash-based game with Flash Builder 4.6, Flash Player 11, and the Starling framework. Starling, a pure ActionScript 3.0 library for advanced graphics, extends Flash Player 11's support for the modern GPU (graphic processing unit) to enable visual presentations and games in the browser or as a mobile app.

Starting with installation and configuration of Starling and creation of a Flash Builder project, the course shows how to prepare and import graphical assets, create MovieClip classes from sprite sheets, manage various gaming objects, detect collisions, and add both particle and sound effects. The finished game can be deployed to any browser or mobile device that integrates Flash Player 11, which was released in September 2011.

Topics include:
Downloading and installing Starling and Flash BuilderCreating the projectCreating the main game class, static assets class, and other classesBuilding the state machineCreating a static assets classAdding imagesCreating sprite sheets with Texture PackerCreating and importing bitmap fontsDetecting collisionsAdding particle effectsAdding sound effects
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