V-Ray Next v4.12.00 for Unreal 4.20-21-22





V-Ray Next v4.12.00 for Unreal 4.20-21-22
File Size: 473 MB


V-Ray Next Scene Intelligence delivers faster ray tracing, cleaner sampling and more accurate rendering. That means you work smarter - not harder - by automating steps that used to take up valuable time.


KEY FEATURES:
NEW -Powerful Scene Intelligence
Automatically analyzes your scene to optimize rendering so you get the best quality in less time.

NEW -2X FASTER GPU RENDERING
Fast new GPU rendering architecture with support for more of your favorite high-end production features.

NEW -NVIDIA AI Denoiser
Instantly remove noise while rendering. Based on AI-accelerated denoising technology by NVIDIA.

Powerful GPU + CPU rendering
V-Ray GPU renders on CPUs as well as NVIDIA GPUs, to take full advantage of all available hardware.

Highly-optimized adaptive ray tracing
Render professional-quality, photorealistic images and animation with adaptive ray tracing technology.

V-Ray IPR
Fully interactive production rendering.

V-Ray Denoiser
Automatically remove noise and cut render times by up to 50%.

Resumable Rendering
Stop your render at any point and pick up where you left off.

System Requirements:
OS:Microsoft� Windows� 7 (SP1), Windows 8.1, or Windows 10 Professional operating system
CPU:Intel� 64-bit or compatible processor with SSE2 support
RAM:4 GB RAM and 4 GB swap minimum - recommended 8 GB or more RAM, 8 GB or more swap file

Compability:
3ds Max Design� 2018 and 2019 (64-bit)
WHATS NEW:

Update 1.1

Modified features:
V-Ray:
-Reduce messages about invalid bump normals

V-Ray IPR:
-Do not calculate render elements (except denoiser) for viewport IPR

V-Ray GPU:
-Consistent lighting render elements

VRayFastSSS2:
-Hide "single scatter"'s Raytraced (refractive) and Raytraced (solid) modes when V-Ray GPU is current renderer as they are incompatible

VRayProxy:
-Alembic meshes exported from Phoenix for 3ds Max 2019 can now be rendered with motion blur

VRayVolumeGrid:
-Add empty grid size and resolution options to the user interface
-Optimize volumetric rendering when Smoke Opacity is modulated by a texture

Bug fixes:
V-Ray:
-Artifacts in alpha channel with many transparent objects
-Incorrect lighting elements on matte objects when "Consistent lighting elements" option is enabled
-Lighting elements are not propagated through refractions with consistent lighting elements enabled
-Lighting from VRayLightMtl with direct illumination is missing in consistent render elements output

V-Ray IPR:
-Crash with VRayProxy when switching rendering between viewport and VFB
-Unhiding by category is not updated
-Viewport IPR option is missing in non-English 3ds Max instances

V-Ray GPU:
-Alembic VRayProxy copies randomly disappear (since 4.10.01)
-Artifacts with matte and Adaptive Dome light
-Crash when rendering animation sequence with DR and animated lights
-Crash when stopping viewport IPR during compiling kernels phase
-Gradient Ramp stops working when moving the time slider in V-Ray GPU IPR with motion blur
-Production rendering of a sequence with deleted particle source for VRayInstancer returns error (since 4.10.01)
-VRayProxy updating animation stops when its Object ID is changed during IPR (since 4.10.01)

VRayFur:
-Animated parameters are not exported
-Wrong placement with selected faces in .vrscenes

VRayLight:
-Some spinners in the UI for disabled properties

VRayMDL:
-Materials with material.ior that depends on a material parameter crash in V-Ray GPU IPR

VRayOptionRE:
-Crash to desktop when render element is placed last in the list

VRayPluginNode:
Crash to desktop with VRayPluginNodeMtl in 3ds Max 2013 (since 4.10.01)

VRayScannedMtl:
Different buckets in VRayDiffuseFilter and VRayReflection from DR hosts

VRayVolumeGrid:
The warning about DR and local paths is still appearing even when there is no volume grid in the scene

ply2vrmesh.exe:
The -velocityAttrName parameter does not work for Alembic input files

WHATS NEW:

CHANGELOG 4.12.00:
- Added support for Unreal Engine 4.22
- Improved support for Unreal shading models - Subsurface, Two Sided Foliage
- Improved support for Unreal expressions - Pixel Depth
- Improved speed and memory utilization when using V-Ray Light Bake
- Improved viewport rendering with translucent shading model
- Added "Transfer Missing Assets" control in DR
- Added progress report logging when computing long task
- Added Light options to V-Ray Lights - Affect Diffuse, Affect Specular, Affect Reflections
- Added toggle option for sky in VRaySunAndSky
- Fixed performance slow down during UV tree preparation in V-Ray Light Bake
- Added Directional parameter in VRayLightRect
- Added support for Specular Scale for Unreal lights
- Improved UI layout in V-Ray Settings and V-Ray Light Bake Settings
- Added option to remove local host from DR
- Fixed bug with lightmaps having offset
- Fixed issues with metallic or highly reflective materials to appear black after V-Ray Light Bake
- Fixed intensity mismatch between viewport and render when using Directional Light

SCREENSHOTS




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Kod:
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