V-Ray Next Build 4.00.02 for SketchUp 2015-2019





V-Ray Next Build 4.00.02 for SketchUp 2015-2019
File Size: 705 MB | V-Ray Next Build 4.00.02 for SketchUp 2015-2019


Description:
With V-Ray Next for SketchUp we've boosted the speed and simplicity of SketchUp's premier renderer. Now, with a few clicks, you can create high-quality ray-traced visuals using one of the world's most widely used design programs. Automatic scene analysis and adaptive lighting join dozens of new features, bringing more performance to the design process.


Backed by over four years of R&D, V-Ray Next rapidly accelerates the SketchUp workflow, building massive speed and intelligence gains under the hood, so designers can produce faster, cleaner renders with little to no extra effort. This latest version is also immediately compatible with the new SketchUp 2019, as well as versions 2015-2018.
Headline features include:
New V-Ray Scene Intelligence can now automatically analyze a 3D scene at the start of a render, optimizing some of the most common decisions you'll make.
The new Adaptive Dome Light (ADL) offers more accurate, image-based environment lighting that's up to 7x faster.
Finding the perfect camera exposure or white balance is no longer an issue. Once a scene loads, Auto White Balance and Exposure return the right settings, making the entire process point-and-shoot simple.
A new NVIDIA AI Denoiser has also been embedded, so you get automatic noise removal and clean updates as they work.
The GPU renderer is over 200 percent faster, accelerating nearly every V-Ray feature including fog and atmospheric effects.
A new Scene Interaction Tool now provides direct access to any level of the SketchUp hierarchy, so you can interactively adjust materials and light properties whenever an object is selected.
A new V-Ray Toolbar has also been included, providing new access to top tools and simplified UI controls that will make it easier to set up cameras, adjust render settings and manage scenes.
The new asset management system can help you find and track V-Ray assets, using a custom library that can be shared across SketchUp projects.
System Requirements:
OS:Windows 7,Windows 8.1,Windows 10.
CPU:Intel Pentium IV or compatible processor with SSE4.2 support.
RAM:4 GB RAM and 4 GB swap minimum - recommended 8 GB or more RAM, 8 GB or more swap file
Sketchup:SketchUp 2015-2016,2017,2018 and 2019Whats New:
Installation & Licensing:
-The Chaos Group License Server is updated to version 5.2.2
-The installer now properly sets and displays a primary remote server IP address and port number - 127.0.0.1:30304
Workflow Improvements:
-The entire asset management system is optimized and made more reliable. This affects asset creation, renaming, deletion, referencing, etc. The optimizations are most obvious in heavy scenes with big number of assets and complex shading networks
-Render element assets are no longer deleted when the category is active and the Purge function is used. Use the multi-selection functionality to quickly delete a batch of elements
-The Z Depth render element 'Depth from Camera' parameter is removed
-The VFB Render Progress window now receives and can display log messages that have been sent before its first initialization
Other Changes & Bug Fixes:
-Saving and loading projects no longer resets the Color Space of all textures to the default sRGB option. Using the File Path Editor no longer changes the color space either
-The asset preview render process can now be restarted if it stops responding. Make sure to stop and restart the interactive preview (using its toolbar stop/start button) in the unlikely event this happens
-The fresnel opacity of newly created Reflection material layers is now correctly displayed in the asset preview swatch
-Invalid material or texture references can now be successfully cleared from the slot's context menu
-Creating a proxy from big number of SketchUp components or component instances now shows accurate progress in the Export Proxy window
-An issue with a Water textures used in a bump slot is resolved. Negative texture values are now properly handled
-All V-Ray taskbar processes are grouped and displayed under the SketchUp Windows taskbar icon. This applies to the Asset Editor and the V-Ray Frame Buffer window
-VRscan materials are now correctly sized and properly affected by the SketchUp material scale. A helper texture is displayed in the viewport to ensure this. Texture Placement parameters are now listed for every VRscan in it's Asset Editor properties panel
-The way VFB Color Corrections are saved within SketchUp projects is updated and made more reliable
-A number of issues related to V-Ray 3 scenes loading and upgrading are resolved
-A number of issues related to .vropt (render settings) files loading are resolved
-The Purge Unused Assets function no longer causes issues on MacOS
-Materials incorrectly saved with older V-Ray versions no longer cause issues when loaded in Next
-A number of issues related to complex texture hierarchy manipulation and deletion are resolved
-The Batch Cloud rendering functionality is temporarily disabled. Once a Chaos Cloud platform-side update is implemented, the feature will be re-enabled. Our main goal is to provide a system that warns users for possible issues with their batch cloud jobs(like missing external file assets, for example), letting them resolve the problem before the rendering starts
-Images imported through the SketchUp native Import no longer produce problematic V-Ray materials. Scenes containing such images saved with previous V-Ray version no longer cause issues when rendered in Next
-A number of issues with badly serialized V-Ray component data are resolved. A more detailed error message is displayed and a better log file is created, letting us easily identify any further problems
-Deleting Fur, Clipper or Mesh Light widgets from a group is now reliably handled during Interactive Rendering
-A number of issues preventing the V-Ray Asset Editor from being populated with assets on specific scene load are resolved
-The V-Ray Scene Importer now reliably imports models using multi materials exported from 3ds Max. The material ID assignment in 3ds Max results in a single object group in SketchUp with different materials applied to the corresponding faces
-The Scene Interaction Tool now works reliably with obstructed light widgets
-Deleting multiple materials at once no longer produces Ruby errors and warnings
-Using the Scene Interaction Tool before the previous action is completed no longer prints Ruby errors
-Skatter Proxy geometry materials render correctly when using the 'Render only' mode. Regeneration no longer causes Ruby errors
-A geometry instancing optimization is implemented for Skatter objects with the 'Render only' mode enabled. This ensures that rendering a big number of instances is done in the most memory-efficient way
-The way the SketchUp default material is handled by V-Ray is improved preventing incorrect lighting in specific situations
-Activating Material Override during Interactive rendering now reliably affects all scene materials that have their 'Can Be Overridden' option enabled
-Changing the SketchUp material Opacity value automatically disables the synchronization with the V-Ray material refraction. This allows for custom opacity manipulations in the viewport without affecting the rendered result
-V-Ray material refraction no longer resets in specific situations when the SketchUp scene is saved and reloaded
-The Z Depth render element tooltips are fixed
-All Smoke texture parameters are now properly named
-Repathing files with a Windows path on MacOS no longer causes issues
-The migration (gamma management) of render elements from scenes saved with V-Ray 3 is improved




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