Solid Angle Maya to Arnold 3.2.0 for Maya 2017-2019 | 1.0 Gb

Solid Angle has released version 3.2.0 of Arnold for Maya (or MtoA). This plug-ins provides a bridge to the Arnold renderer from within Maya's standard interface. MtoA is now shipping with the Arnold 5.3.
- Improved adaptive sampling : Adaptive sampling is now much more effective and predictable than before.

- New include_graph operator : Includes an operator graph that was previously exported to .ass
- Improved workflow for motion vectors AOV : new attribute Instantaneous Shutter in the motion blur settings allows to get correct motion vectors AOV while rendering a still image. The shutter range will now be taken into account in the AOV.
- Faster .ass file writing : Writing to .ass, especially over Windows networks, can be dramatically faster (up to 51x reported)
- Faster OSL UDIM texture reads : Reading UDIM textures in OSL is now much faster (up to 10x reported)
- Disabled Swatch rendering by default, to avoid non-necessary excessive slowdowns
- Exposing "autobump visibility" in meshes to solve artefacts for objects appearing through sharp reflections / refractions.
- Updated to OIIO 2.1.0
- Fixes on triplanar used for displacement
- Adaptive sampling was being reset to OFF during IPR updates
- Interactivity optimizations when IPR is stopped
- Texture repeat wasn't working with custom uv sets
- Default specular_roughness in aiStandardSurface is now 0.2. Existing scenes that had left this parameter to its default value might now look different.
- Changes in skydome sampling require to lower down the skydome samples on existing scenes for an equivalent result and render times. For the same settings as before, the result will be less noisy but up to 30% longer.
- Removed support for NVIDIA Kepler GPUs
- Specular AOV: The sheen component has been removed from the specular AOVs
- Removed SSS on curves
Arnold is the high-quality rendering engine in Maya. Realistic rendering is easier than ever with this brute force Monte Carlo ray tracer. Physically-based rendering in Arnold accurately simulates light in the real world, but allows breaking physical laws to achieve artistic styles.
Arnold is one of the leading render plugins in the world of 3D graphics. The realism that it delivers, added to the simplicity of its interface, is what made Solid Angle's masterpiece so popular.
Solid Angle is the technology company behind the Arnold rendering software. With offices in Madrid and London, Solid Angle's customers include ILM, Framestore, Sony Pictures Imageworks, Rodeo FX, Luma Pictures, Image Engine, The Moving Picture Company, Digic Pictures, The Mill and Psyop. Arnold was designed to efficiently process the complex geometric datasets required for feature-length CGI animation and big-budget visual effects, while at the same time simplifying the pipeline. This unique renderer has been used to create the VFX seen in "Guardians of the Galaxy", "Elysium, "Gravity", "Pacific Rim", Marvel's "The Avengers", and "Alice in Wonderland", to name just some. Marcos Fajardo is the founder of Solid Angle and lead architect of Arnold. The software is now available as a standalone renderer, as a C++ API and as a set of plug-ins for leading 3D applications such as Maya, Softimage and Katana on Linux, Mac OS X and Windows.
Autodesk helps people imagine, design and create a better world. Everyone-from design professionals, engineers and architects to digital artists, students and hobbyists-uses Autodesk software to unlock their creativity and solve important challenges.
Solid Angle Maya to Arnold
3.2.0
x64

english
PC
Windows 7 and later
Autodesk Maya 2017-2019
1.0 Gb

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