Solid Angle Maya to Arnold 3.1.2 for Maya 2016-2018





Solid Angle Maya to Arnold 3.1.2 for Maya 2016-2018 | 1.2 Gb


Solid Angle has released version 3.1.2 of Arnold for Maya (or MtoA). This plug-ins provides a bridge to the Arnold renderer from within Maya's standard interface. MtoA is now shipping with the Arnold 5.2.2.0 core.


3.1.2 - Release Date: December 13, 2018

MtoA 3.1.2 is a feature release, including the following improvements:

Shaders
- New aiOsl shader, that allows to write inline osl code and use it in a shading tree.
- Added Sheen parameter in aiToon and in the list of AOVs.
- Added "Azimuthal Roughness" to aiStandardHair.
- Added Velvet preset for aiStandardSurface.
- Fixed crash when assigning a shader to a custom shape procedural.
RenderView / IPR
- Always add default persp camera to the list of available cameras in ARV.
- Fixed error "Arnold RenderView is not unique" that could prevent from using ARV when opening an existing scene.
- Removing objects inside Render Setup collections wasn't refreshed in IPR.
- Enabling / disabling collections from Render Setup wasn't refreshed in IPR.
- Deleting an assignment in aiSetParameter wasn't refreshed in IPR.
Other
- Added arguments to Maya batch render to output Stats and Profile info.
- Set Overrides were not working on Standins.
- Upgraded Cryptomatte to 1.1.0 which contains the fix: "Preview AOVs are now always displayed in display drivers, even when preview_in_exr is disabled".
- Upgraded OIIO (2.0.1) and OSL (1.10.1).
Incompatible Changes
- Curves first segment wasn't rendered with the right amount of CVs. This was mostly visible for low samples and is now fixed. Existing scenes might, therefore, render differently.

#3637 incorrect sampling of curves at low sample rate
#3656 Deleting assignment expressions in set_parameter doesn't trigger an update
#3144 IPR doesn't react when disabling/enabling collections in Render Setup
#3350 Removing objects inside Render Setup does not refresh the ARV
#3560 xgen_procedural: inconsistent evaluation of parameters
#3616 Crash when applying shaders to custom shape procedural node
#3624 delta flag not being set for the xgen_procedural
#2812 Include date and hash in MtoA daily builds
#2841 Support OSL node
#3297 AOV shaders cause AOV UI re-populating issue
#3591 Set override on AiStandin not working
#3623 Hide Subdiv Iterations when subdivision is disabled
#3626 add sheen AOVs to the main aov list
#3633 traslate order of instanced reference objects inconsistent
#3634 aiStandardSurface node missing Specular Weight input connection.
#3636 [AVP] Ignore Test Resolution
#3639 mtoa_constant_ does not work on aiStandIn instances when rendered in ARV
#3644 aiMixShader isn't showing textures in VP2
#3645 [ARV] "Arnold RenderView is not unique" error
#3655 persp camera not available in ARV if it's non-renderable
#3657 Add Velvet preset for aiStandardSurface
#3622 Add Stats and Profile file output to the Batch Render flags
#3651 Expose azimuthal roughness in standard_hair
#3630 Add sheen parameters to Toon shader UI

About Solid Angle Maya to Arnold. Arnold is the high-quality rendering engine in Maya. Realistic rendering is easier than ever with this brute force Monte Carlo ray tracer. Physically-based rendering in Arnold accurately simulates light in the real world, but allows breaking physical laws to achieve artistic styles.
Arnold is one of the leading render plugins in the world of 3D graphics. The realism that it delivers, added to the simplicity of its interface, is what made Solid Angle's masterpiece so popular.

[embed]https://www.youtube.com/embed/B1sRs5GdNjY[/embed]

About Solid Angle. Solid Angle is the technology company behind the Arnold rendering software. With offices in Madrid and London, Solid Angle's customers include ILM, Framestore, Sony Pictures Imageworks, Rodeo FX, Luma Pictures, Image Engine, The Moving Picture Company, Digic Pictures, The Mill and Psyop. Arnold was designed to efficiently process the complex geometric datasets required for feature-length CGI animation and big-budget visual effects, while at the same time simplifying the pipeline. This unique renderer has been used to create the VFX seen in "Guardians of the Galaxy", "Elysium, "Gravity", "Pacific Rim", Marvel's "The Avengers", and "Alice in Wonderland", to name just some. Marcos Fajardo is the founder of Solid Angle and lead architect of Arnold. The software is now available as a standalone renderer, as a C++ API and as a set of plug-ins for leading 3D applications such as Maya, Softimage and Katana on Linux, Mac OS X and Windows.

About Autodesk. Autodesk helps people imagine, design and create a better world. Everyone-from design professionals, engineers and architects to digital artists, students and hobbyists-uses Autodesk software to unlock their creativity and solve important challenges.

Product: Solid Angle Maya to Arnold
Version: 3.1.2
Supported Architectures: x64
Website Home Page :
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Language: english
System Requirements: PC
Supported Operating Systems: Windows 7 and later
Software Prerequisites: Autodesk Maya 2016-2018
Size: 1.2 Gb


DOWNLOAD LINKS :


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