Itoo Software Forest Pack Pro V.6.1.5 For 3DsMax 2018-2019 (x64)

Itoo Software Forest Pack Pro V.6.1.5 For 3DsMax 2018-2019 (x64)
x64 | File Size: 1.67 GB

Forest Pack is the world's most popular scattering plugin for 3ds Max�. It provides a complete solution for creating vast areas of objects, from trees and plants to buildings, crowds, aggregates, ground-cover, rocks and more. If you can model it, Forest Pack can scatter it.

Countless studios rely on Forest Pack's production-tested algorithms and native shaders to render scenes with virtually unlimited numbers of objects and polygons, all without putting a strain on computer resources.

Simulate natural distribution patterns and get the most out of your assets using advanced mapping and randomisation tools, or fine-tune your scatters with granular control over every aspect of the plugin.

Feature Supports:
Max 2019 and Arnold Support

Forest Pack 6 adds compatibility with 3ds Max 2019 including support for Arnold, Autodesk's powerful new built-in renderer.
V-Ray improvements and Next support

Render with the latest versions of V-Ray, enjoy improved stability when using IPR mode, and faster proxy loading times.
UI Improvements

Simplify the interface for speedy everyday use, or unhide advanced features when you need them to release the full potential of the plugin.
PFlow Support

Scatter items on static or animated particles while retaining Forest Pack's best-in-class randomisation and instancing capabilities.
Interactive Distribution Along Splines

Scatter along splines with Forest Pack 6's new fully interactive path mode. With controls for spacing, offset, path following and randomisation.
Interactive Marker Placement

Attach items to markers, matching their position, rotation and scale. Editing the marker automatically and instantly updates Forest Pack.
Effects Improvements: Multiple Effects

Use as many effects as you need simultaneously, including any of the 30 new effects added to the built-in library.
Effects Improvements: Maps and Falloff Curves

Use maps to control nearly any aspect of a scatter using Forest Effects and add falloff curves to manipulate any editable parameter.
Select all dependencies

Select all of a Forest objects dependencies with a single click including geometry, areas, surfaces, splines, objects and more.
New Tree Library

Quickly populate scenes using Forest Pack 6's free high-quality starter collection of trees and plants, including 11 new species.
New Grass Library

Create realistic grass and ground cover using the new and improved lawn and weed library. Build up layers and customise grass exactly how you want it.
Update Manager

Get new and updated content and install it to your library browser the moment it is released with Forest Pack 6's

3DSMAX 2018-2019

What's new in Forest Pack 6.1.5

-Added compatibility with V-Ray Next Update 1.
-Improved stability with V-Ray IPR and added several improvement, including:
-Added support for Viewport IPR mode.
-Items now can be edited on Custom Edit mode while using V-Ray IPR.
-Forest Color's randomise by Element mode now works during IPR mode even when Display mode is set to Proxy.
-Fixed a crash that occurred when hiding or isolating objects during a V-Ray IPR render.
-When rendering using IPR mode in Corona, Forest Pack objects no longer disappear in the viewports.
-Network Licenses are now released on New File and Reset events in Max.
-Improved scattering performance and memory usage with small/medium distributions.
-Improved performance when loading objects with high material ID values.
-"LibraryDir" and "EffectsDir" can now be defined using environment variables (ITOO_SOFTWARE_FOREST_PACK_PRO_LIBRARYDIR, ITOO_SOFTWARE_FOREST_PACK_PRO_EFFECTSDIR ). They accept a single path entry.

-Removed support for 3DS Max 2012. Forest Pack 6.1.5 is compatible with Max 2013 to 2019.
-Fixed the alignment of the first item on closed splines when using Distribution by Path mode.
-Fixed Distribution by Path using spacing zero generates the maximum number of items defined on Display limits.
-Fixed an issue where animated Effects parameters were not updating correctly.
-Fixed an error that occurred when configuration is defined by environment variables, but the HKCU registry branch doesn't exist.
-Fixed performance issue loading objects with high material ID values.
-Fixed a crash that occurred when adding items in Custom Edit when Geometry List is empty.
-Fixed a bug computing the hierarchy of Elements in Custom Objects (used for Forest Color/Edge Mode).


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