GhostTown.1.31 for 3ds Max 2012 - 2017 (x64)
GhostTown is a plugin that procedurally generates cities and urban environments in only a few clicks, and features a number of options. Such as low or high poly buildings, road layouts, vehicles, trees, facades and an easy to use material and texture system.

Buildings
Drag&drop facades on building faces or randomly assign them to buildings in the Building node.

Facades
Create complex facades with the NodeEditor.
Parts of the facade can be saved as prefabs, for easy use in other projects. Materials can be saved in the materialLibrary, and assigned directly in the facade project.

Roads
Create simple spline-based roads that follows your terrain. Assign different road classes, create overpasses and lots.
All roads are editable between max sessions.

Release Notes

Fixed GTPRoofTiles object (Rooftype 5 in Roof node) for max2016+



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