The Foundry Nuke Studio 12.1v1

The Foundry Nuke Studio 12.1v1 | 898.1 mb

Foundry, the leading developer of creative software for the digital design, media and entertainment industries, has just announced the release of Nuke 12.1. New version includes UI and tool improvements, CARA VR node performance improvements through Blink and BlinkScript update, and speed improvements for artist and team reviews.

Release Notes for Nuke 12.1v1 - Release Date: 19 February 2020
New Shuffle Node: updates the classic checkboxes with an artist-friendly node-based UI, support for up to Nuke's limit of 8-channels per layer and consistent channel ordering, offering a more robust toolset at the heart of Nuke's multi-channel workflow.
Lens Distortion Workflow improvements: the LensDistortion node in NukeX is updated to have a more intuitive workflow and UI, making it easier and quicker to access the faster and more accurate algorithms and expanded options introduced in Nuke 11.
Blink and BlinkScript improvements: Nuke's architecture for GPU-accelerated nodes and the associated API receive significant improvements in Nuke 12.1, with the ability to store data on the GPU between operations, resulting in dramatic performance improvements to chains of nodes with GPU caching enabled. This new functionality is available to developers using BlinkScript, along with bug fixes and a debug print out on Linux.
Cara VR GPU Performance: the Cara VR nodes in NukeX have been updated to take advantage of the new GPU-caching functionality in Blink, resulting in dramatic performance improvements in viewer processing and rendering when using chains of these nodes together. Internal tests on production projects show up to a 2.4x faster rendering time.
Updated Nuke Spherical Transform and Bilateral: the Cara VR versions of the SphericalTransform and Bilateral nodes have been merged with the Nuke versions of these nodes, adding increased functionality and GPU support in Nuke. Both nodes take advantage of the GPU performance improvements added in Nuke 12.1 and are now available in Nuke and no longer require a NukeX license.
New BlinkScript Particle node: NukeX now includes a new ParticleBlinkScript node allowing developers to write BlinkScripts which operate on particles. Nuke 12.1 ships with more than 15 new gizmos offering a starting point for artists working with particle effects and developers looking to use BlinkScript.
QuickTime Audio & Surround Sound Support: multichannel audio support has now been added to Nuke Studio, Hiero and HieroPlayer. Artists can now import MOV containers holding audio on Linux and Windows without the need to extract and import the audio as a separate Wav file.
Faster HieroPlayer Launch and Nuke Flipbook integration: Improving the experience for artists using HieroPlayer for review, new instances of HieroPlayer launch 1.2x faster on Windows and up to 1.5x on Linux in internal tests. Nuke 12.1 also includes the ability to use HieroPlayer as the Flipbook tool for Nuke and NukeX, giving artists more control when comparing different versions of their work in progress.
High DPI Windows and Linux: UI scaling when using high-resolution monitors is now available on Windows and Linux. This brings all platforms inline with high-resolution display support added for macOS in Nuke 12.0v1.
Extended ARRI Camera support: Nuke 12.1 adds support for ARRI formats including Codex HDE .arx files and ProRes MXFs, along with support for the popular Alexa Mini LF, performance gains when debayering footage on CUDA GPUs and an SDK update. See the website for details on further file format updates in Nuke 12.1.

- ID 155170 - ParticleEmitter: The controls on the Region tab were enabled by default.
- ID 216355 - mov64Reader: Reading files written with the Animation codec produced blurred images when compared to the mov32Reader.
- ID 271930 - Soft Effects: Opening a project in HieroPlayer allowed editing of the Viewer overlay.
- ID 363911 - When color management was set to OCIO, adjusting the Gain/Gamma values or changing the channels in the Viewer reset the playback cache.
- ID 379710 - GridWarpTracker: Pressing the Esc key did not cancel tracking as expected.
- ID 388455 - High DPI: Hovering down a menu list left orange highlight outlines around items.
- ID 390885 - GridWarpTracker: Morph Amount was disabled when going from Warp to Morph.
- ID 393106 - LensDistortion: Solves didn't produce reliable results on anamorphic footage, even though lines were detected correctly.
- ID 394019 - Qt: Floating windows changed Z position when full screen mode was enabled using Ctrl/Cmd+Shift+F or Ctrl/Cmd+F.
- ID 395305 - Nuke Studio paused for a few seconds after loading a project.
- ID 400232 - High DPI: CameraTracker's thumbnails bar was not scaled to fit the width of Viewer.
- ID 400508 - High DPI: The Wipe bounding box outline was thinner and smaller than in older versions of Nuke.
- ID 400816 - High DPI: The frame preview in the timeline Viewer when moving cuts was not scaled correctly or in the correct position.
- ID 407395 - Particles: Connecting and viewing ParticleEmitter and ParticleSpawn nodes caused Nuke to crash.
- ID 408079 - GridWarpTracker: Using SmartVector tracking data did not work as expected if the Viewer downrez control was set to anything other than 1:1.
- ID 410741 - Read/Write: Nuke did not read 12-bit (4444) ProRes .mov files correctly.
- ID 411453 - BlinkScript: The kernel editor in the node Properties panel used an incorrect font.
- ID 414242 - ParticleExpression: A divide by zero error in the 3D system caused Nuke to crash.
- ID 416170 - Linked knobs didn't display their custom knob name and tooltip correctly.
- ID 416264 - Linux only: Reading multiple ARRIRAW files in Nuke Studio or Hiero caused the application to become unresponsive or crash.
- ID 417574 - Loading a preferences file containing an unknown preference caused Nuke to crash.
- ID 417703 - LensDistortion: Drawing features with a sampling region active in the Viewer did not work as expected.
- ID 418206 - Particles: Connecting a particle stream from a TimeOffset node to a geometry node, such as MergeGeo, did not produce any geometry.
- ID 418831 - Export: Projects with multiple versions and burn-in applied caused the Export dialog to appear sluggish.
- ID 419490 - ParticleExpression: Viewing a ParticleExpression node with chans set to any expression and new_channels set to None caused Nuke to crash.
- ID 420623 - Audio: Changing audio device did not work without restarting the application and occasionally caused Nuke Studio to crash.
- ID 420674 - macOS only: Flipbooking did not set the Viewer LUT to None.
- ID 421100 - WriteGeo: The Execute button did not work as expected.
- ID 421318 - Timeline Editing: Disabling and enabling shots with transitions or burn-ins applied occasionally displayed artifacts in the Viewer.
- ID 422056 - ParticleToGeo: 2D sprites were not affected by the align mode.
- ID 422500 - Monitor Output: Applying certain Viewer masks produced artifacts in the mask areas with Blackmagic 10-bit 4 4 output.
- ID 422682 - GridWarpTracker: The undo stack incorrectly grouped multiple actions together into a single undo.
The full list of features for Nuke 12.1 can be found here.
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Building on the Nuke 12.0 release, Nuke 12.1 brings updates across the entire Nuke family, improving artists' day-to-day work life. The new Shuffle node presents a more user-friendly node-based UI, while the updated LensDistortion node offers a more intuitive experience. Working alongside the improvements to all GPU-accelerated nodes, we've added the new ParticleBlinkScript node for NukeX and Nuke Studio, allowing artists to write their own particle tools and create specific behaviors they need. Nuke 12.1 offers enhancements to Hiero and HieroPlayer targeted at artist and team review, including support for multi-channel audio and the ability to use HieroPlayer as a flipbook tool for Nuke and NukeX.
Nuke 12.1 is out now

The Foundry. develops award-winning computer graphics and visual effects (VFX) software used globally by leading artists and designers. The portfolio lets users create inspiring and technical high-end visuals across a wide range of industries including film, TV, commercial and games, as well as the CAD, design and architecture markets. Together we constantly strive to produce innovative solutions that meet the needs of our customers and the ever-changing environments in which they work.
Product: The Foundry NUKE STUDIO
Version: 12.1v1
Supported Architectures: x64
Website Home Page :
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Language: english
System Requirements: PC *
Supported Operating Systems: *
Size: 898.1 mb

Qualified Operating Systems
- Windows 7 64-bit
- Windows 10 64-bit
Other System Requirements
- x86-64 processor, such as Intel Pentium 4 or AMD Athlon, with SSE3 instruction set support (or newer).
- 5 GB disk space available for caching and temporary files.
- 1 GB RAM (minimum requirement).
- Display with at least 1280 x 1024 pixel resolution and 24-bit color.
- Graphics card with at least 512 MB of video memory and driver support for OpenGL 2.0 (minimum requirement).
- To enable optional GPU acceleration of Viewer processing, you need OpenGL 2.0 with support for floating point textures and GLSL.
- To enable Nuke to calculate certain nodes using the GPU, there are some additional requirements.
- R3D Rocket cards require the Rocket Driver and Firmware or later.