Autodesk VRED Professional include Assets v2020.3 (x64) Multilanguage




Autodesk VRED Professional include Assets v2020.3 (x64) Multilanguage
x64 | Languages:Multilanguage | File Size: 4.21 GB


Autodesk Vred Products is one of the most popular and most widely used software in the design, specialized engineering company Autodesk is widely used in the visualization of 3D, modeling and detailed design of the product. This application is especially manufacturers of transport such as cars, motorcycles, helicopters and more.

The ability to combine the models with models with software such as 3Ds max, MAYA and built-in software that can model the software design ready for you in this app combine your samples. Engineers and designers can use this special software for prototyping and three-dimensional visualization products, especially their use. The software update feature that can be media editor, optimize and improve the script, promoting, improve FileIO and so on.

Use the Asset Manager to manage items like scenes, environments, and materials across multiple projects. Each tab contains the assets and location of those assets for that category. Global assets stored anywhere in the network can be accessed as from a local folder. This supports standardization throughout several projects or even across multiple departments within the company.

System Requirements:
OS:
-Microsoft� Windows� 10 (64-bit)
-Microsoft Windows 8.1 Professional (64-bit)
-Microsoft Windows 7 (64-Bit) SP1 or higher
CPU:64-bit Intel� processor with Intel� EM64T-capable or AMD� Athlon 64�, AMD Opteron� processor
Memory:1 GB RAM, 8 GB or more recommended

WHATS NEW:
VREDPro 2020.3 (25.11.2019)

Features
-General: Added a new tool to simplify rendering of variant sets
-General: Extended integration of the Autodesk Data Platform

Improvements
-Asset Manager: Enabled export of switch materials to Alias
-FileIO: Added a merge material option to CAD import
-FileIO: Enabled parallel import of parts referenced by a PLMXML
-General: Added an X-Rite SpectraLight QC environment to the Asset Manager/Installer
-Material Editor: Added icons for 3rd-party material types
-Oculus: The Oculus Rifts S controllers are now displayed correctly
-Reference Editor: Added a Reference Behavior drop-down menu for creating source references
-Reference Editor: Added filter options in the Reference Editor for non-smart and unsaved smarts
-Reference Editor: Added reorder triangles in Reference List view columns
-Reference Editor: Enabled the creation of smart reference links from source references
-Reference Editor: Enabled the Import dialog for re-import source files
-Reference Editor: Improved working with cloned references
-Rendering: Improved render setting preset handling
-Scripting: Provided access to Python services from custom Python modules
-Variant Sets: Added a search bar and filter view to the Variant Sets module

Bugfixes
-Animation: Fixed vertex animation when playing with VSets or Python, and for flipped and scaled clips
-Cluster Manager: Fixed the issue when saving render results to the default location
-Cluster Queue: Fixed rendering all viewpoints of a camera track
-Cluster Queue: Send to Cluster Queue no longer ignores the view configuration
-FileIO: FileInfo node transform variants of older files are no longer lost
-FileIO: Fixed flat looking materials after using Reload / Reimport FBX file with the material option, Use From File
-FileIO: Fixed missing UV coordinates on a mesh from a .wire file
-FileIO: Fixed the option to disable import of Touch Sensors
-FileIO: Fixed the wrong visibility state of parts from Inventor files
-FileIO: Import Sub-referenced Files option is now respected when parallel processes is 1
-FileIO: Temporary OSB files created during re-import of assemblies are now stored in the right directory and removed after loading
-General: Fixed the crash when loading a .vpb file that changes the display mode for the second time
-General: Fixed the missing Undo/Redo for some controls when they had focus
-General: Pressing undo after loading a file on the command line no longer leads to a crash
-General: The Texture Editor is no longer overexposing the entire scene if photometric parameters are set
-Python: Added a missing QT modules for PySide2
-Raytracing: Fixed holes in triplanar displacement
-Reference Editor: Added "not undoable" warning when unloading a source reference where the file is missing
-Reference Editor: A copy of a node no longer has an "Unsaved" source reference (invalid state)
-Reference Editor: Fixed the behavior when unsharing cloned root nodes
-Reference Editor: Fixed the crash when selecting all files, then re-importing a source
-Reference Editor: Fixed the drop in the animation frame rate for large scenes containing references
-Reference Editor: Optimize > Remove Empty Groups no longer removes references
-Reference Editor: Prevents the use of New Scene and closure of VRED when modified references are present in a scene
-Reference Editor: Source URL no longer changes when executing Replace Source without actually loading it
-Scene Graph: Locked state is now respected during import
-Scripting: Commands before "()." are no longer executed without pressing the Run button
-Scripting: Fixed crash in vrNodePtr.getPositions(), getNormals(), and getTexCoords(), if the data does not exist in the geometry
-Substance: Fixed the import of floating point normal maps
-VR: Fixed calibrating the ground level by pulling the trigger
-VR: Fixed creating and jumping to viewpoints in VR sessions
-Variant Sets: Fixed the behavior when triggering view variants
-Variant Sets: Fixed the crash when deleting a nameless variant set from a group
-Variant Sets: It is now possible to delete a nameless variant set

HOMEPAGE
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DOWNLOAD LINKS :

Kod:
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