Allegorithmic Substance Designer 6.0.1.594 | MacOSX | 312.4 MB
Substance Designer 6 comes with new filters dedicated to scan processing to help you build a complete workflow for creating clean, ready-to-use tiling materials adapted to photogrammetry.

Substance Designer 6 also introduces three major, long-awaited features: Curve Node, Text Node and 32-bit floating point compositing.

The bakers also get some love as they have been deeply modified to support up to 8K bakes and non-uniform (non-square) ratios. These architecture changes will unlock many more features down the road.

SCAN PROCESSING
New Scan Processing nodes allow you to create accurate scanned materials from a set of pre-lit photos. These photos can be shot pretty easily with minimal setup: all you need is a camera (or even a phone), a tripod and a flashlight or LED strip. Take 4 or 8 photos of the same surface with varying light angles, crop and feed them to the Scan Processor.

The filters will cross check the different photos and extract a pure albedo as well as an incredibly detailed normal map or height map, no tweaking required. It works even with shiny materials or metals!

No photogrammetry pipeline would be complete without a proper method for making materials seamless. The new Smart Auto Tile node analyzes the features of each channel of the material and finds the best way to cut and stitch together the maps to eliminate seams in a realistic way without cutting through important elements of the material.

CURVE NODE
The Curve node allows you to define a curve profile to remap color data. In the context of Substance Designer you will find it particularly useful to define/sculpt height maps.

TEXT NODE
The Text node is pretty self-explanatory! It comes with dedicated effect filters like glow, drop shadow, and outline.

Note that the text input can also be exposed for dynamic changes in integrations! The integration plugins will soon be updated.

BAKERS
The bakers receive 4 new features:
You can now bake by material/texture set as in Substance Painter, limiting the hassle when your scene contains multiple materials.
The bake limit has been pushed to 8K (and will be pushed even further in a future update).
The X/Y ratio can be unlocked for non-uniform (non-square) baking.
You can (finally) cancel the baking process before it finishes

32-BIT COMPOSITING
32-bit floating point compositing is going to open new doors. You can for example play with the new Panorama Shape node to create your own HDR studio maps.

PARENT TOOLBAR
A new Parent Toolbar appears in the UI. It will actually simplify your workflow greatly when it comes to dealing with your graph size: no need to create your graph in Absolute X/Y or Parent * X to author your graph at a given resolution. Now just create your graph in "Relative to Parent" mode and set your working resolution using this toolbar, that's all!
Bug Fix
akers Normal Map from mesh (world space) is flipped on Y axis
akers Baking a mesh with no UV fails to report error
akers Average normal doesn't work
akers SD crashes when baking AO with a specific mesh
akers Output format is not restored properly
[Text] custom font doesn't work in player
[Text] invalid font warning when re opening a package with font in resources
[Text] text input does not work in preview mode
[Text] Font parameter can be exposed
[Text] freeze/crash when creating a function in the text parameter
[Text] Crashes when exposing font size
[2D View] Zoom percentage is not displayed correctly when using the "F" key
[2D View] Image is shifted when the size is changed
[2D View] Discontinuity when displaying the tiling
[2D View] Transformation guizmo is not visible/editable in preview mode
[3D View] Physical Size not taken into account by PBR Parralax shader
[3D View] Refresh rate setting is not correctly restored from one session to another
[Graph] multiangle_to_normal prevent publishing
[Graph] Output size of pow filter is locked
[Graph]Cannot instantiate .sbsar files
[Curve] UI cropped
[Curve] Numbers display is slightly cropped
[Curve] Widget disappear when the toolbar gets resized
[Content] Glow node is broken
[Content] Tile Sampler: Patterns are invisible if the the tiling is disabled
[Content] MG Mask Builder - Inverted Curvature contrast parameters
[Content] Color Equalizer: custom_color_variation group parameters not connected
[Content] Clone Patch: patch area not visible when positioned in corners
[Explorer] Reloading a package while its dependency is opened breaks the dependency package
[Explorer] Can't import a 32bit psd resource
[Publish] cooking fail (ERR:No inheritance (absolute))
[Gradient] Gradient should be displayed as Linear when sRGB is unchecked
[Transformation2D] Offset impression when moving a guizmo with axis constraint
[Parameters] Mouse focus is stolen by dropdown
[Engine] No Tiling has no effect on distance node on GPU engine
[Export] Crash when exporting outputs as TGA
[MDL] export preset doesn't work
Changes
akers Improve progress task management
akers Change the error tooltip when no mesh is selected
[Properties] 3DView Post Effect parameters should be disabled when "Post Process" are disabled in Preferences
[License] Allow specifying a custom path for Substance Designer 6 license
[Gradient] Disable the "precision" slider if no gradient picking has been made
[Cooker] Ignore missing resource in image input to prevent cooking fail
[3D View] Change handling of specular reflections leaks
[Graph] Add more parameters for the engine v6 compatibility

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