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  1. #1
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    Unity 3D Car Racing Game Masterclass




    Unity 3D Car Racing Game Masterclass
    Published 5/2023
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 4.58 GB | Duration: 7h 46m

    Build a 3D car racing game using Unity & C#. Includes coding AI self-driving cars, hot pursuit mode, and more!

    What you'll learn
    Develop SELF-DRIVING AI CARS that race the player
    Build a HOT PURSUIT MODE where AI police cars chase the player car
    Implement CAR CUSTOMIZATION logic with a garage feature
    Create SAVE + LOAD game slots using SCRIPTABLE OBJECTS
    Toggle between the EXTERIOR and INTERIOR car views during a race
    Design a fully functioning racing UI including a LEADERBOARD, SPEEDOMETER, and MINIMAP
    Bolster your knowledge of DESIGN PATTERNS and ALGORITHMS and implement them hands-on
    Master creating 3D ANIMATIONS, CINEMATOGRAPHY, SPECIAL EFFECTS, and more
    Implement a BREAKABLE OBJECTS system in the game world to create engaging and immersive game levels
    Includes advanced material and lighting design
    Requirements
    A Mac, Windows, or Linux computer that can run Unity
    A basic knowledge of Unity and C#
    Note: All software and programs for this course are FREE (Mixamo requires email to sign up)
    Description
    This course will walk you through building an entire video game hands-on, and will take you step-by-step through the game development process.Did you grow up playing car racing games like Need For Speed and Gran Turismo? Do you want to learn how to build car racing games in Unity using C# code? Growing up, racing games always fascinated me. I was intrigued by how the in-game physics was so realistic and how they simulated driving in the game so accurately. This course will teach you how to build a full racing game in Unity, even if you are a beginner. By the end of this course, you will have a full car racing game that you built in Unity from the ground up. As we build this course, you are going to gain a wealth of knowledge in the different areas of the Unity game engine. Some of the core game development techniques this course will teach you are:Using C# logic to create SELF-DRIVING*AI*CARS driving around the track and competing against the player in races.Implementing a HOT*PURSUIT*MODE where police cars chase the player.Working with Unity's Physics system and understanding how to use components like WHEEL*COLLIDERS and Rigidbodies to simulate vehicle movement and interaction with the environment.Utilizing Unity's UI system to build a MINI-MAP and other racing heads up displays like a speedometer.Writing reusable code that can be applied to several different sections of the game. Object-oriented C# scripting techniques for writing CLEAN, REUSABLE*CODE.Learn about the different UI components and how they can be used together to build IN-GAME*MENUS and selection screens that efficiently and intuitively respond to user input.Turn your ideas into code using C# with Unity and build up a set of skills that you can use to build other CAR*RACING*GAMES and showcase them in your portfolio.By the end of this course, you will have a full game project you developed from the ground up! You will also have some more C# tips and tricks that you can add to your arsenal. If you want to learn game development or are aspiring to build a career in the game industry, then this course is for you!
    Overview
    Section 1: Introduction
    Lecture 1 Introduction
    Lecture 2 Reviewing the Game Design Document (GDD)
    Lecture 3 A look at the finished game
    Section 2: Program Installation and Setup
    Lecture 4 Section Introduction
    Lecture 5 Setup & Install Unity on Mac
    Lecture 6 Setup & Install Unity on Windows
    Lecture 7 Downloading & Importing the Game Assets
    Lecture 8 Staying Organized - Project Setup
    Lecture 9 Section Summary
    Section 3: Car Driving, Physics, and MVC Logic
    Lecture 10 Section Introduction
    Lecture 11 Model View Controller (MVC) Design Pattern
    Lecture 12 Coding the Car Model Script (the "M")
    Lecture 13 Coding the Car View Script (the "V")
    Lecture 14 Coding the Car Controller Script (the "C")
    Lecture 15 Unity Car Physics Components
    Lecture 16 Assembling the Muscle Car
    Lecture 17 Assembling the Sports Car
    Lecture 18 Assembling the Luxury Car
    Lecture 19 Car Driving & Physics
    Lecture 20 Answers and Explanations
    Lecture 21 Section Summary
    Section 4: Scene Navigation System
    Lecture 22 Section Introduction
    Lecture 23 Singleton Design Pattern
    Lecture 24 Stack Data Structure
    Lecture 25 Navigation Manager
    Lecture 26 Using the Scene Manager's sceneLoaded Event
    Lecture 27 Implementing Back Button Logic
    Lecture 28 Dictionary Data Structure
    Lecture 29 Passing Data Between Scenes
    Lecture 30 Answers and Explanations
    Lecture 31 Section Summary
    Section 5: Welcome Screen
    Lecture 32 Section Introduction
    Lecture 33 Creating a Reusable Menu Header Prefab
    Lecture 34 Creating a Reusable User Data Panel Prefab
    Lecture 35 Creating a Reusable Menu Button Prefab
    Lecture 36 High Tech Background Animation
    Lecture 37 Car Model, Lighting, and Headlight Flare Effect
    Lecture 38 Coding the Start Menu Controller Script
    Lecture 39 Answers and Explanations
    Lecture 40 Section Summary
    Section 6: Save & Load Game Functionality
    Lecture 41 Section Introduction
    Lecture 42 Ways to Save Game Data
    Lecture 43 Creating the Modal Base Class
    Lecture 44 Creating a Save Slot Modal
    Lecture 45 Editor Scripting - Creating a Game Data Editor
    Lecture 46 Game Data Scriptable Object
    Lecture 47 Save, Load & Reset Game Data
    Lecture 48 Answers and Explanations
    Lecture 49 Section Summary
    Section 7: Formatted Text - Generic, Stylizable Text Classes
    Lecture 50 Section Introduction
    Lecture 51 Abstract Classes in C#
    Lecture 52 Formatted Text - our Generic Abstract Class
    Lecture 53 Date Text - to Display Dates
    Lecture 54 Time Text - to Display Times
    Lecture 55 Money Text - to Display In-Game Currency
    Lecture 56 Lap Text - to Display Laps Completed in the Race
    Lecture 57 Place Text - to Display What Place a Car is in
    Lecture 58 Percent Text - to Display a Percentage
    Lecture 59 Answers and Explanations
    Lecture 60 Section Summary
    Section 8: In-Game Modals and Pop-Ups
    Lecture 61 Section Introduction
    Lecture 62 What is a Modal?
    Lecture 63 One Button Modal
    Lecture 64 Enter Username Modal
    Lecture 65 Finished Race Modal
    Lecture 66 Two Button Modal
    Lecture 67 Answers and Explanations
    Lecture 68 Section Summary
    Section 9: Choose a Car Screen
    Lecture 69 Section Introduction
    Lecture 70 ICarousel Interface
    Lecture 71 Car Carousel Script
    Lecture 72 Rotate 360 Script
    Lecture 73 Choose a Car Script
    Lecture 74 Assembling the Choose A Car Screen
    Lecture 75 Answers and Explanations
    Lecture 76 Section Summary
    Section 10: Main Menu
    Lecture 77 Section Introduction
    Lecture 78 Coding the Main Menu Controller Script
    Lecture 79 Assembling the Main Menu
    Lecture 80 Answers and Explanations
    Lecture 81 Section Summary
    Section 11: Car Customization & Garage
    Lecture 82 Section Introduction
    Lecture 83 Colors in Unity
    Lecture 84 Customizing the Car Color
    Lecture 85 Materials in Unity
    Lecture 86 Customizing the Car Material
    Lecture 87 Customizing the Rim Materials
    Lecture 88 Saving & Resetting Style Changes
    Lecture 89 Selecting an Active Car from the Garage
    Lecture 90 Answers and Explanations
    Lecture 91 Section Summary
    Section 12: Purchasing New Cars & Shop Logic
    Lecture 92 Section Introduction
    Lecture 93 Confirm Purchase Modal
    Lecture 94 Congratulations Modal
    Lecture 95 Not Enough Money Modal
    Lecture 96 Shop Controller
    Lecture 97 Assembling the Car Shop Screen
    Lecture 98 Section Summary
    Section 13: Select a Track Screen - Image Carousel
    Lecture 99 Section Introduction
    Lecture 100 Coding the Track Carousel Class
    Lecture 101 Writing the Select a Track Controller Script
    Lecture 102 Assembling the Select a Track Screen
    Lecture 103 Section Summary
    Section 14: Car Racing UI - Speedometer, Leaderboard & MiniMap
    Lecture 104 Section Introduction
    Lecture 105 Laying out the UI
    Lecture 106 Creating a Speedometer
    Lecture 107 Leaderboard Script Logic
    Lecture 108 Building a MiniMap
    Lecture 109 Pause Menu
    Lecture 110 Section Summary
    Section 15: Level Design
    Lecture 111 Section Introduction
    Lecture 112 Race Controller Script
    Lecture 113 Track 1 - Daytime Sprint Track
    Lecture 114 Track 2 - Nighttime Speedway
    Lecture 115 Track 3 - Figure 8
    Lecture 116 Section Summary
    Section 16: AI - Artificial Intelligence for Self-Driving Cars
    Lecture 117 Section Introduction
    Lecture 118 Understanding the AI Behaviors
    Lecture 119 AI Script
    Lecture 120 AI Behavior Script
    Lecture 121 Steering Script
    Lecture 122 Seek Script
    Lecture 123 Path Node Script
    Lecture 124 Path Script
    Lecture 125 Self-Driving Car Script
    Lecture 126 Creating the AI Prefabs
    Lecture 127 Car Factory Script
    Lecture 128 Section Summary
    Section 17: Pre-Race Cutscene: Cinematics and Animation
    Lecture 129 Section Introduction
    Lecture 130 Building Cutscenes In Unity
    Lecture 131 Starting the Animation
    Lecture 132 Moving the Camera
    Lecture 133 Countdown Animation
    Lecture 134 A look at the finished cutscene
    Lecture 135 Section Summary
    Section 18: Hot Pursuit - Chase and Evade Logic
    Lecture 136 Section Introduction
    Lecture 137 Level Design
    Lecture 138 Destroyable Props
    Lecture 139 Finite State Machine (FSM) for AI
    Lecture 140 Police Officer - Import 3D Character and Add Walk Cycle
    Lecture 141 Animated Cutscene
    Lecture 142 Section Summary
    Section 19: Course Summary and Wrap-Up
    Lecture 143 Game Polish and Final Touches
    Lecture 144 Playing the Finished Game
    Lecture 145 Course Summary and Wrap-Up
    Lecture 146 Bonus Video
    Anyone that wants to learn to build car racing games in Unity,Game development students and aspiring game developers,Anyone with basic to mid-level Unity knowledge that wants to level up


    Download link

    rapidgator.net:
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    1dl.net:
    Kod:
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  2. #2
    Üye trfaantihtuh23 - ait Kullanıcı Resmi (Avatar)
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    Cevap: Unity 3D Car Racing Game Masterclass

    giấy gói kraft hú ẩm -giấy gói giầy dép, giấy gói phụ kiện, giấy gói túi xách

    [Misafirler Kayıt Olmadan Link Göremezler Lütfen Kayıt İçin Tıklayın ! ] lÃ* má»™t loại giấy được sá»* dụng để đóng gói quần áo, giÃ*y dép, túi xách vÃ* các sản phẩm thá»i trang khác. Giấy gói thá»i trang thưá»ng được lÃ*m từ chất liệu giấy cao cấp, có độ bá»n vÃ* độ dai tốt, đảm bảo bảo vệ sản phẩm bên trong khá»i bụi bẩn, ẩm ướt, trầy xước vÃ* các tác động bên ngoÃ*i khác.

    Äể tăng tÃ*nh thẩm mỹ vÃ* giá trị cá»§a sản phẩm thá»i trang, giấy gói thá»i trang thưá»ng được thiết kế vá»›i nhiá»u mẫu mã, há»a tiết, logo hay các thông Ä‘iệp thương hiệu khác. NgoÃ*i ra, giấy gói thá»i trang còn có thể được lÃ*m thêm các chi tiết như dây ruy băng, thẻ treo sản phẩm, tem nhãn v.v… để lÃ*m tăng giá trị thương hiệu vÃ* thu hút khách hÃ*ng.
    [Misafirler Kayıt Olmadan Link Göremezler Lütfen Kayıt İçin Tıklayın ! ]
    Giấy gói thá»i trang không chỉ đơn thuần lÃ* sản phẩm bảo vệ vÃ* đóng gói sản phẩm, mÃ* còn lÃ* má»™t công cụ quảng cáo hiệu quả giúp thương hiệu cá»§a bạn được tiếp cáº*n vá»›i khách hÃ*ng má»™t cách chuyên nghiệp vÃ* thu hút hÆ¡n.
    [Misafirler Kayıt Olmadan Link Göremezler Lütfen Kayıt İçin Tıklayın ! ]
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