Pluralsight - Creating Modular Game Assets in Maya
Size: 1.45 GB | Duration: 3 hrs 46 mins | Video: AVC (.mp4) 1024x768 15fps | Audio: AAC 44KHz 2ch
Genre: eLearning | Level: Intermediate | Language: English | + Exercise files
When developing art assets for a video game, it is important to create at a high quality and with efficiency. This can be achieved by creating modular assets.
At the core of efficiently developing a game is a thorough knowledge of modular asset building. In this course, Creating Modular Game Assets in Maya, you will learn how to model, sculpt, texture, and place your assets into a game engine. You will first learn how to create a base model in Maya to use as a standard measurement for other modular pieces.
Then, you'll learn to sculpt these assets in ZBrush for use in baking their textures within Substance Painter. Next, you'll learn how to import all your models and textures into a game engine to finally be exported out to a PC to play. When you're finished with this course, you will have a foundational knowledge of modular game asset creation that will help you as you move forward to developing a game of your own.
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