Pluralsight - Creating AI with Behavior States in Unreal Engine (2017)
MP4 | AVC 630kbps | English | 1280x720 | 15fps | 6h 10mins | AAC stereo 95kbps | 2.15 GB
Genre: Video Training

Perceptive AI behavior is a hallmark of a good gameplay experience. This course will show you how behavior states can be used by the game designer to create AI that reacts dynamically to player behavior in their environment. Software required: Unreal Engine 4.12
Enemy characters exhibiting believable reactions to the player and their environment in video games is the hallmark of a good play experience. How can this be achieved in a way that works in any gameplay space? In this course, Creating AI with Behavior States in Unreal Engine, you will learn how to use the power of Perception, Awareness, and Behavior States to create AI that add to fun game scenarios. You will learn how to create an awareness system that can be adjusted easily to tune the difficulty of enemy encounters. The common AAA development practice of defining predetermined search and patrol areas in-game will also be covered, as will the implementation of AI VO feedback systems and solid debugging techniques to easily read AI stats. An addition of a tactical camera system will even be shown to easily observe your AI in any situation regardless of the game situation. At the conclusion of the course, you will thoroughly understand this AAA approach to enemy encounters in combat and stealth games. Software required: Unreal Engine 4.12
Table of contents:
Course Overview1m 21s
Creating AI Perception and the Basics of AI States 1h 4m
Creating AI Perception and Stimuli24m 58s
Creating the State Machine and Awareness System1h 42m
Creating the Patrolling State and Patrol Paths1h 2m
Creating the Suspicious State28m 34s
Creating the Searching State1h 8m
Adjusting the Hostile State and Playtesting the AI17m 13s

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