Maya: Character Rigging
MP4 | Video: 540p | Duration: 4:37:15 | English | Subtitles: VTT | 732.0 MB

Character Rigging in Maya provides a basic introduction to rigging theory, and delves into the details of how to create professional, realistic 3D characters. Instructor and animation veteran George Maestri shows how to combine Maya's skeleton, inverse kinematics (IK), and constraint tools to create a basic rig for a character, and how to attach the character mesh to the skeleton using Maya's skinning tools. The course also explores advanced rigging controls such as IK switches and facial animation and how to create a control panel to manipulate the character's expressions. Exercise files accompany the tutorials.

Topics include:
Understanding the basics of riggingCreating skeletonsModifying joint attributesWorking with inverse kinematics and constraintsRigging charactersUsing Maya's new HumanIK skeletons/rigsSetting up an FK/IK switchCreating custom facial rigsBinding skin using Smooth BindPainting and editing skin weightsUsing expressions to rig a character's mouth controlsControlling eye directionFinalizing a rig
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