Lynda - Cocoa with Swift 3 Essential Training
Size: 464 MB | Duration: 3h 14m | Video: AVC (.mp4) 1280x720 15&30fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Beginner | Language: English
Cocoa and Swift make a great team for building Mac desktop apps.




Cocoa is the framework in which macOS is written, and Swift is the language that makes working with Cocoa classes and APIs easier than ever before. Their compatibility makes Swift a convenient and powerful tool to integrate into your Cocoa app development workflow. Here Todd Perkins walks you through the steps to creating macOS applications with this powerhouse combo. Hell take you through the basic concepts behind Cocoa, Swift 3, and the development environment known as Xcode, and some important concepts, such as the Model-View-Controller design pattern, interaction, and delegation. Then youll go straight into development. Learn how to create user interface elements and connect them to code, work with Cocoa bindings and key-value coding, and debug your applications and submit them to the Apple Store for distribution.




Installing your development tools
Working with Xcode and the MVC pattern
Creating basic interactions
Creating delegate classes
Building a user interface
Laying out the UI
Working with data and table views
Binding data objects to the UI
Debugging your app
Distributing the app





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