iOS Game Development: Swift 2.0 and SpriteKit
MP4 | Video: 720p | Duration: 2:30:27 | English | Subtitles: VTT | 398.6 MB

Want to build games for the iPhone and iPad? With SpriteKit, the graphics engine built into Xcode, and Swift, Apple's open-source programming language, you can quickly build complete, full-featured iOS games. In this course, Todd Perkins provides a simple introduction to SpriteKit: adding and modifying sprites, building relationships between parent and child sprites, and building the scenes where your content is housed. Then he shows how to add the physics, collisions, and actions to make sprites reactive during gameplay. Plus, learn how to add other features that enrich the gaming experience, such as audio, animation, particle effects, cameras, and realistic lighting.

Topics include:
Creating a new SpriteKit projectAdding and modifying spritesTransitioning between scenesRemoving child sprites from parentsWorking with gravity, forces, and impulsesDetecting collisionsApplying particle effectsCreating actions and action sequencesWorking with audioCreating frame animationsUsing cameras and lights
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