The Gnomon Workshop: Creating a Gun in Modo with Tor Frick
Duration 3h 52m Project Files Included MP4
In this tutorial, Tor Frick shares his techniques in Modo to design, model and texture a sci-fi gun.

Tor begins with scene setup and a basic animation setup for the gun, in order to test functionality and to make sure that everything works while blocking out the design. While building the gun, Tor sets up a small kitbash and boolean library, and explains how best to use them. In the refinement and detailing phase, he dives deeper into Modo's modeling tools and how to quickly create concept and high-poly models. In the last chapter, Tor goes through, in detail, how to set up the shaders and materials for the final renders, and how to leverage some of Modo's shaders and procedural effects without the need to go into UVmapping.

Duration: 232 Minutes
Format: HD 1920x1080

Chapter List
00. Preview
01. Introduction
02. Design Blockout
03. Design refinement Part 1
04. Design refinement Part 2
05. Design refinement Part 3
06. Detailing and basic shaders Part 1
07. Detailing and basic shaders Part 2
08. Materials and rendering


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