Creating Urban Game Environments in 3ds Max
MP4 | Video: 540p | Duration: 5:54:37 | English | Subtitles: VTT | 1162.8 MB

Follow a practical guide to building 3D cityscapes for games. IAuthor Adam Crespi constructs a city block in 3ds Max utilizing low-polygon modeling and advanced texturing techniques. The course shows how to model common city elements such as buildings, intersections, curbs, and roofs and explains how to expand a city quickly and easily by reusing existing geometry in a modular way. The course also sheds light on simulating real-world detail with baking, lighting, and ambient occlusion techniques and offers a series of best practices for exporting to the Unity gaming engine.

Topics include:
Understanding the design process and software requirementsAnalyzing concept art for texture and key shadow detailPlanning differently styled buildingsLaying out city blocksOrganizing construction elements and models using layersCloning geometry and textureTesting the module for correct floor-to-floor heightsArranging, aligning and cloning modular elementsBuilding a texture libraryCreating stone, wood, and brick texturesConstructing texture sheetsDrawing detailUsing occlusion as a foundation for dirtPreparing for Unity as a world builder
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