Creating Textures and Shaders in Maya
MP4 | Video: 540p | Duration: 3:30:10 | English | Subtitles: VTT | 624.7 MB

Creating Textures and Shaders in Maya with Eric Keller shows how to create textures and materials, and then apply them to models to render realistic surfaces. The course covers working with the mental ray shading nodes, including the mental images architectural node, subsurface scattering nodes, occlusion, and car paint shaders, as well as how to incorporate these nodes into shading networks using the Hypershade editor. It also explores using textures, Maya software nodes, normal maps, and displacement maps for adding detail to models. Exercise files accompany the course.

Topics include:
Understanding shading conceptsSimulating the Fresnel effect for realistic reflectionsRendering transparent and translucent surfacesComparing mental ray and Maya standard shadersIntroducing the mia_materialDeveloping shader networksUsing subsurface scattering shadersMapping polygon UV coordinatesIncorporating texture nodes into networksImproving skin detail with ambient occlusionPainting bump mapsCreating normal and displacement mapsTroubleshooting maps
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