Creating Shader Networks in Maya and mental ray
MP4 | Video: 720p | Duration: 5:28:10 | English | Subtitles: VTT | 1169.5 MB

Dive deep into the Hypershade window and shader creation with Maya and the mental ray rendering engine. In this course, author Aaron F. Ross shows how to create materials and shaders for 3D objects, characters, and landscapes, with reflectivity, transparency, and amazing texture. Become more comfortable building shader networks and open up a lot of new possibilities for creative surfaces in Maya.

Topics include:
Getting familiar with HypershadeMaking and breaking connectionsUsing mental ray materialsAdding reflectivity with ray tracingRendering refractionsMapping translucenceAdding surface relief detailAdjusting and combining texturesConstructing a stylized non-photoreal shaderWorking with math and utility nodesRendering ink and paint with Maya Toon
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