Creating Natural Environments in Maya
MP4 | Video: 540p | Duration: 4:18:23 | English | Subtitles: VTT | 589.7 MB
In Creating Natural Environments in Maya, author Aaron F. Ross demystifies a common challenge of 3D modeling: fashioning realistic natural environments such as landscapes, atmospheres, and foliage. Starting with flat terrain, Aaron shows how to sculpt various types of geometry and smooth out jagged, polygonal edges. The course also covers creating convincing backgrounds and clouds, populating a scene with foliage using 3D Paint Effects, and incorporating natural light. Exercise files accompany the course.
Recommended prerequisite: Maya 2011 Essential Training
Topics include:
Laying out the sceneSculpting terrain with Soft Selection and the Sculpt Geometry toolCreating 2D textures using Artisan and Paint EffectsApplying 2D and 3D procedural texturesBuilding backgrounds with skydomes and matte paintingsShaping clouds with Maya FluidsCreating non-physical daylight and casting shadowsRendering with Maya software
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