Blender: Rendering with Cycles
MP4 | Video: 720p | Duration: 1:28:40 | English | Subtitles: VTT | 341.6 MB

The open-source 3D graphics suite Blender now offers Cycles, a rendering engine that adds a new degree of realism and professionalism to your projects. In this course, George Maestri introduces Cycles, and reviews its lighting types, materials, and render settings. Learn how to layer shaders, enhance surfaces with texture and gloss, and add lifelike lighting and shadows to your scenes. In the final chapter, follow along with a small, self-contained project, where a simple architectural interior will be rendered.

Topics include:
Controlling interactive renderingUsing the shader node systemAdding textures to materialsAdding bumps and displacementsAdding primary and secondary lightsUsing ambient occlusionUsing objects as light sourcesCreating cameras
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