Thea For Cinema 4D v2.2.483.1060 (x64)



Thea For Cinema 4D v2.2.483.1060 (x64)
x64 | File Size: 517 MB


Thea for Cinema 4D is the perfect companion for Cinema 4D users who want the highest quality photorealistic rendering inside their modeling application. The plugin offers a list of advanced tools while being actively developed to meet the most demanding visualization requirements.

Content Browser with Online Repository:
-The Content Browser makes it easier to add materials and HDR images in the scene. Materials can either be applied to selected objects or added to the material manager.
-Adding HDR images in the scene is easier since skies are now being added as a Sky object with a Thea Sky tag already assigned to it.
-It is also possible to add your own local folders in the Custom Folders area.

Thea Shaders:
In v2.1, the Thea Material Editor is fully integrated inside Cinema 4D. Thea Shaders can be helpful to make it easier to apply tonemapping and modify the texture coordinates for every bitmap and also add advanced procedurals like Fresnel Ramp.

Backface Material Support:
-With the Backface material support, it is now possible to create material like, sheets of paper, labels, leaves, etc.
-It is integrated inside Cinema 4D supporting the Front & Back side option of the Texture tag.

More features:

Instancing Support:
-Cinema 4D offers various ways of instancing and we have paid attention to support them all, matching the native renderer. Whether you are using MoGraph cloners, arrays or render instances, the result will be always as it should be.

Animation:
-Thea Render can handle the animation rendering inside Cinema 4D and render all the frames out of the box. Furthermore, by supporting Team Render, one can distribute these frames over the network for ultra-fast animation sequence rendering. Accurate Motion Blur is fully supported for any animation produced in Cinema 4D (Camera, Mograph, Particle Emitters, Dynamics, e.t.c).

Render Channels:
Thea Render supports a big variety of render channels such as Normal, Depth, Alpha, Ambient Occlusion, Shadow and many more. These channels can be used to add various post process effects on the final rendered image.

-Interface improvements & simplifications.
-Seen by Rays & Seen by Camera options.
-Point Lights (Omni, Spot, IES)
-32-bit support in Picture Viewer

System Requirements:
-OS:Windows 7/8/10 64-bit,
-CPU:Intel SSE3 CPU (or compatible),
-GPU:for Presto GPU Nvidia CUDA Graphics Card (Compute Capability 2.x/3.x/5.x/6.x/7.0/7.5) with latest graphics driver or AMD Graphics Card (Hawaii, Tahiti, Pitcairn, Capeverde, Bonaire) with latest OpenCL and graphics drivers,
-Support:Cinema 4D R16 and above

Whats New:
Thea For Cinema4D v2.2.483.1860 Release Notes:

-Added: R21 Support
-Added: New Licensing system. You'll need to reapply the license.
-Added: Resizable previews in Content Browser (both local and online repository).
-Added: Progress Bar and cancel button on Online Repository in Content Browser.
-Added: Extended Material loading from mat.thea files into Cinema 4D. Proceduras are correctly loaded as Shaders into Thea Materials.
-Added: Right click options "Load all materials" and "Add selected materials in custom folder". The first one allows to load multip[le materials in Material Manager and the second one allows to store the selected materials into a folder in the disk.
-Added: Multi-Instance support in Instance Objects. The generated instance also support Motion Blur.
-Added: Blend value in Display Settings under Optix Denoiser. It allows the denoised image retrieved from engine to blend with the original.

-Changed: In Thea Material UI, Mix Mode and Strength are disappeared if the Shader is empty.
-(To beta testers: Only the color textures should be affected by this optimization. Be sure no structure texture such as roughness, anisotropy, e.t.c. should be affected by this).

-Bug Fix: Area Light names are appeared correctly in Relight Manager.
-Bug Fix: Crash during tweak check in scenes with thousand nodes on the same hierarchy level.
-Bug Fix: Fixed issues with Thea Node and Network Rendering in Cinema 4D.
-Bug Fix: Windy Thea Procedural would not be saved correctly in *mat.thea.
-Bug Fix: Thea Procedurals would not be loaded correctly from Online Repository.
-Bug Fix: Closing Cinema 4D whle Darkroom is still rendering would cause the application to hang.
-Bug Fix: Replacing a Material on an object while IR runs, sometimes would cause crash.
-Bug Fix: Saving material in mat.thea would not save the preview. The saved preview is 90x90.
-Bug Fix: Layer Shader would ignore the last textures in multiplication mode.
-Bug Fix: Issue with saving depth channel after production rendering.
-Bug Fix: "Save Project with Assets" command would not gather the bitmaps correctly in Thea Bitmap Shader and Thea Layer Shader
-Bug Fix: Filmic tonemapping would not appear correctly if set via camera tag display settings.
-Bug Fix: Online Repository would crash on Cinema 4D termination.
-Bug Fix: Fixed some issues with Coating UI in Thea Materials.

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Kod:
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