Solid Angle Houdini to Arnold 4.0.0 for Houdini | 839.8 mb

Solid Angle has unveiled Arnold for Houdini 4.0.0. This add-on provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage.

- CopyToPoints creates ginstance nodes for alembic primitives (htoa#1166)
- Alembic Instancing with CopyAndTransform SOP (htoa#1093)
- Expand top level userdata on packed primitives (htoa#1149)
- Refactor and optimise translation classes - 2.4x speedup (htoa#1165)
- MaterialX Export (htoa#1194)
- Texture baking UDIM support (htoa#1099)
- Export operator graphs connected to a procedural (htoa#1180)
- Add an option to write out relative texture and procedural paths (htoa#1183)
- Add gpu_max_texture_resolution to GPU options (htoa#1176)
- Add menu to fill gpu cache on Arnold ROP (htoa#1188)
- Use options.ignore_motion_blur to generate motion vectors AOV (htoa#1210)
- Removed legacy point clouds: An internal point cloud data structure (previously used for SSS) and its associated API have been removed. (#6358)
- Removed SSS on curves: SSS on curves was deprecated as it did not properly work and has now been removed. (#4254)
- Removed support for NVIDIA Kepler GPUs: the Optix denoiser only supports GPUs with CUDA Compute Capability 5.0 and above. (#7964)
- Defaults changed for standard_surface: The specular_IOR parameter changed from 1.52 to 1.5 so that it matches the coat_IOR and thin_film_IOR. The specular_roughness changed from 0.1 to 0.2. The subsurface_type default changed from diffusion to randomwalk. (#7627, #8133)
- MaterialX shader reference type name changed: The attribute used to define the shader reference type in MaterialX documents (e.g. surfaceshader, displacementshader) has been renamed context because of changed behaviour in the MaterialX library. (#7825)
- Operator merge order reversed: The last operator wins if multiple operator inputs are merged and override the same node parameter. (#7903)
- Specular AOV: The sheen component has been removed from the specular_* AOVs. (#7522)
- Packing packed alembics creates shader assignment discrepancy (htoa#1062)
- Houdini 17 test failures (htoa#1140)
- Fix LPE for spec AOVs (htoa#1167)
- Packed primitives gives different ass files when exporting locally vs on the farm (htoa#1168)
- Multiple GPUs listed incorrectly (htoa#1186)
- MPlay IPR not working (htoa#1195)
- Add time to ramp pattern menu (htoa#1197)
- Remove obsolete shaders (htoa#1198)
- Displaying the last AOV when denoising the beauty in GPU mode (htoa#1209)
- Error on baking one object for different uv sets (htoa#1185)
- Bake all the polymeshes generated by the selected object (htoa#1191)
- Crash writing materialx file (htoa#1213)
- Triplanar: object coord space not working during displacement (core#7401)
- Triplanar: pref not working during displacement (core#8139)
- Dxy screen differentials in displacement context are zero (core#6267)
- parallel AiMakeTx can consume too much memory (core#6376)
- OpenEXR: standard chromaticities metadata was missing in output files (core#7408)
- Arnold crashes when you try to write out render stats (core#7741)
- connected normal_map and bump2d breaks transmission (core#7750)
- Space transform screen space issue (core#7760)
- Crash when using polygon holes (core#7781)
- Operator nodes are not allowed within procedurals (core#7784)
- No diagnostic showing license server used for successful checkout (RLM parity) (core#7790)
- running multiple AiMakeTx hangs and crashes in 5.2.2.0 (core#7794)
- maketx was not automatically doing -opaque-detect (core#7808)
- transmission toon artifacts around triangle edges (core#7812)
- color shifts in randomwalk sss when far from origin (core#7905)
- Add missing camera projection features (core#7939)
- add triggers for filename, objectpath and fps changes for alembic procedural (core#7952)
- Log reason why custom procedural fails to load (core#7982)
- Add missing attributes in ramp_rgb (core#7987)
- Deep driver: append does not work with half data channels (core#8019)
- Luminance conversions should take into account working color space (core#8026)
- Add wrap_mode "none" for uv_transform (core#8097)
- Ramp in interpolation "constant" not including key positions (core#8142)
- allow smaller SSS radius (core#8170)
- Reset shader assignment using set_parameter (core#8009)
Solid Angle Houdini To Arnold
4.0.0
x64

english
PC / MacOsx
Windows 7 x64 (H16: vc14 and H17: vc14.1) / MacOsx X 10.8+ (clang7.3)
*
839.8 mb
* This release uses Arnold 5.3.0.0 and OpenVDB 4.0.0. Binaries available for the following Houdini, Houdini FX, Houdini Indie and Houdini Education production builds: 16.5.634, 17.0.506, 17.5.173. Please note that Houdini Apprentice does not support third-party renderers and thus cannot run HtoA.

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