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  1. #1
    Junior Member FOXX - ait Kullanıcı Resmi (Avatar)
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    CATIA V5 Görsel Eğitim Seti (Tasarım ve CNC Takım Yolu Seçimi)

    Sketcher
    1. Entering the Sketcher Workbench
    2. Becoming Familiar with the Interface
    3. Sketching from a New Part
    4. Creating Simple Geometry
    5. Applying Constraints
    6. Analyzing Sketches
    7. Modifying sketches
    8. Creating a Pad
    9. Sketching from an Existing Part
    10. Creating a Positioned Sketch
    11. Using the Normal View
    12. Cutting the Part by the Sketch Plane
    13. Setting the Datum Mode
    14. Modifying an Output Feature
    15. Before You Begin
    16. Using the Sketcher Grid
    17. Using Tools for Sketching
    18. Using Colors
    19. Cutting the Part by the Sketch Plane
    20. Defining a Visualization Mode for Sketcher Elements
    21. Defining a Visualization Mode for Wireframe Elements
    22. Converting Standard/Construction Elements
    23. Hiding or Showing the Sketch Absolute Axis
    24. Entering the Sketcher Workbench
    25. Creating a Positioned Sketch
    26. Changing a Sketch Support
    27. Sketching Simple Profiles
    28. Creating Profiles
    29. Creating Rectangles
    30. Creating Circles
    31. Creating Three Point Circles
    32. Creating Arcs
    33. Creating Three Points Arcs
    34. Creating Three Points Arcs Using Limits
    35. Creating Splines
    36. Connecting Curves with a Spline
    37. Connecting Curves with an Arc
    38. Creating Ellipses
    39. Creating Parabola by Focus
    40. Creating Hyperbola by Focus
    41. Creating Conic Curves
    42. Creating Standard or Construction Elements
    43. Creating Lines
    44. Creating an Infinite Line
    45. Creating a Bi-Tangent Line
    46. Creating a Bisecting Line
    47. Creating a Line Normal to a Curve
    48. Creating Symmetrical Extensions
    49. Creating an Axis
    50. Creating Points
    51. Creating Points Using Coordinates
    52. Creating Equidistant Points
    53. Creating Points Using Intersection
    54. Creating Points Using Projection
    55. Sketching Pre-Defined Profiles
    56. Creating Oriented Rectangles
    57. Creating Parallelograms
    58. Creating Elongated Holes
    59. Creating Cylindrical Elongated Holes
    60. Creating Keyhole profiles
    61. Creating Hexagons
    62. Creating Centered Rectangles
    63. Creating Centered Parallelograms
    64. Performing Operations on Profiles
    65. Creating Corners
    66. Creating Chamfers
    67. Trimming Elements
    68. Breaking & Trimming
    69. Closing Elements
    70. Complementing an Arc
    71. Breaking Elements
    72. Breaking/Trimming Use-Edges
    73. Trimming Multiple Elements
    74. Creating Mirrored Elements
    75. Moving Elements by Symmetry
    76. Translating Elements
    77. Rotating Elements
    78. Scaling Elements
    79. Offsetting Elements
    80. Creating Spline Offsets
    81. Projecting 3D Elements onto the Sketch Plane
    82. Projecting 3D Silhouette Edges
    83. Intersecting 3D Elements with the Sketch Plane
    84. Copying/Pasting Elements
    85. Isolating Projections and Intersections
    86. Creating Output Features
    87. Creating Profile Features
    88. Editing Sketches
    89. Modifying Element Coordinates
    90. Performing Auto-Search on Profiles
    91. Transforming Profiles
    92. Editing Conic Curves
    93. Editing Connecting Curves
    94. Editing a Spline
    95. Editing Spline Offsets
    96. Editing Parents/Children and Constraints
    97. Editing Projection/Intersection marks
    98. Replacing Geometry
    99. Deleting Sketcher Elements
    100. Analyzing the Sketch
    101. Performing a Quick Geometry Diagnosis
    102. Analyzing Sketched Geometry
    103. Analyzing Projections and Intersections
    104. Setting Constraints
    105. Before you Begin
    106. Quickly Creating Dimensional/Geometrical Constraints
    107. Defining Constraint Measure Direction
    108. Modifying Constraints
    109. Creating Constraints via a Dialog Box
    110. Modifying Constraints On/Between Elements
    111. Fixing Elements Together
    112. Auto-Constraining a Group of Elements
    113. Animating Constraints
    114. Edit Multi-Constraint
    115. Analyzing and Resolving Over-Constrained or Inconsistent Sketches
    116. SmartPick
    117. Before You Begin
    118. SmartPicking ...
    119. Creating Geometry Using SmartPick
    120. Deactivating a Sketch

    Part Design
    121. Using Surfaces and Curves
    122. Joining Surfaces or Curves
    123. Extrapolating Surfaces
    124. Extracting Geometry
    125. Creating Intersections
    126. Creating Projections
    127. Creating Boundaries
    128. Entering the Part Design Workbench
    129. Creating a Pad
    130. Drafting a Face
    131. Filleting an Edge
    132. Editing the Pad
    133. Mirroring the Part
    134. Sketching a Circle from a Face
    135. Creating a Pocket
    136. Shelling the Part
    137. Opening a New CATPart Document
    138. Sketch-Based Features
    139. Creating Pads
    140. Using the Sub-Elements of a Sketch
    141. Creating Up to Next Pads
    142. Creating Up to Last Pads
    143. Creating Up to Plane Pads
    144. Creating Up to Surface Pads
    145. Creating Pads or Pockets from Surfaces
    146. Creating Pads Not Normal to Sketch Planes
    147. Creating Multi-Pads
    148. Creating Drafted Filleted Pads
    149. Creating Pockets
    150. Creating Multi-Length Pockets
    151. Creating Drafted Filleted Pockets
    152. Creating Thin Solids
    153. Creating Shafts
    154. Creating Grooves
    155. Creating Holes
    156. Creating Holes on Non-planar Surfaces
    157. Locating Holes
    158. Creating Threaded Holes
    159. Creating Ribs
    160. Trimming Ribs and Slots
    161. Creating Slots
    162. Creating Stiffeners
    163. Creating Multi-sections Solids
    164. Creating Removed Multi-sections Solids
    165. Creating Solid Combines
    166. How Sketches are Located in the Specification Tree
    167. Dress-Up Features
    168. Creating Edge Fillets
    169. Creating Variable Radius Fillets
    170. Reshaping Corners
    171. Creating Face-Face Fillets
    172. Creating Tritangent Fillets
    173. Creating Chamfers
    174. Creating Basic Drafts
    175. Creating Advanced Drafts
    176. Creating Variable Angle Drafts
    177. Creating Drafts with Parting Elements
    178. Creating Drafts from Reflect Lines
    179. Creating Shells
    180. Creating Thicknesses
    181. Creating Threads and Taps
    182. Creating Remove Face Features
    183. Creating Replace Face Features
    184. Transformation Features
    185. Creating Translations
    186. Creating Rotations
    187. Creating Symmetries
    188. Creating Mirrors
    189. Creating Rectangular Patterns
    190. Creating Circular Patterns
    191. Creating User Patterns
    192. Exploding Patterns
    193. Creating Scalings
    194. Reference Elements
    195. Creating Points
    196. Creating Lines
    197. Creating Planes
    198. Modifying Parts
    199. Editing parts, bodies, features
    200. Updating Parts
    201. Deleting Features
    202. Deleting Useless or Unreferenced Elements
    203. Deleting Boolean Operations Performed within OGSs
    204. Deactivating Elements
    205. Reordering Features
    206. Reordering Sketch-based Features
    207. Setting Constraints
    208. Setting 3D Constraints
    209. Setting constraints
    210. Modifying Constraints
    211. Replacing Elements
    212. Replacing Elements
    213. Replacing a Body
    214. Changing a Sketch Support
    215. Displaying and Editing Properties
    216. Part Properties
    217. Bodies Properties
    218. Features Properties
    219. Associating Bodies
    220. Inserting a New Body
    221. Inserting a Body into an Ordered Geometrical Set
    222. Managing Geometrical Sets
    223. Managing Ordered Geometrical Sets
    224. Inserting Features into a New Body
    225. Assembling Bodies
    226. Intersecting Bodies
    227. Adding Bodies
    228. Removing Bodies
    229. Trimming Bodies
    230. Remove Lump
    231. Changing a Boolean Operation Into Another One
    232. Using Tools
    233. Editing a List of Elements
    234. Defining Current Objects
    235. Scanning the Part and Defining In Work Objects
    236. Analyzing the Pulling Direction
    237. Performing a Draft Analysis
    238. Performing a Surface Curvature Analysis
    239. Analyzing Taps and Threads
    240. Creating Datums
    241. Isolating Geometric Elements
    242. Applying a Material
    243. Extracting Geometry
    244. Displaying Parents and Children
    245. Defining An Axis System
    246. Publishing Elements
    247. Working With a Support
    248. Managing the Background Visualization
    249. Measuring Elements
    250. Measuring Distances between Geometrical Entities
    251. Measuring Angles
    252. Measure Cursors
    253. Measuring Properties
    254. Reusing your Design
    255. Cutting, Copying, Pasting
    256. Optimizing Part Design Application

    Assembly Design
    257. Entering Assembly Design Workbench and Opening a CATProduct Document
    258. Fixing a Component
    259. Inserting an Existing Component
    260. Setting Constraints Between Components
    261. Moving Constrained Components Using the Compass
    262. Adding and Renaming a New Component
    263. Designing a Part in an Assembly Context
    264. Editing a Parameter
    265. Replacing a Component
    266. Analyzing Assembly Constraints
    267. Reconnecting a Broken Constraint
    268. Detecting Clashes
    269. Editing a Component
    270. Exploding the Assembly
    271. Creating an Assembly Document
    272. Updating an Assembly
    273. Analyzing an Assembly
    274. Defining a Multi-Instantiation
    275. Fast Multi-Instantiation
    276. Inserting an Existing Component with Positioning
    277. Managing Constraints
    278. Moving Components
    279. Translating Components
    280. Rotating Components
    281. Manipulating Components
    282. Snapping Components
    283. Using Assembly Tools
    284. Sectioning
    285. Measuring Minimum Distances
    286. Improving Performance
    287. Generating CATPart from Product
    288. Displaying the Assembly Mass Properties
    289. Modifying an Assembly
    290. Replacing Components
    291. Reconnecting a Replaced Representation
    292. Reconnecting Constraints
    293. Editing a CATPart in an Assembly Design Context
    294. Assembly Features
    295. Assembly Split
    296. Assembly Hole
    297. Using Hole Series
    298. Assembly Pocket
    299. Assembly Remove
    300. Assembly Add
    301. Assembly Symmetry
    302. Performing a Symmetry
    303. Modifying a Symmetry
    304. Rotating a Component by Using the Symmetry Command
    305. Flexible Sub-Assemblies
    306. Reusing a Part Design Pattern
    307. Managing Part and Assembly Templates

    Interactive Drafting
    308. Entering the Interactive Drafting Workbench
    309. Creating a New View
    310. Creating a Rectangle
    311. Creating Corners
    312. Creating Lines
    313. Translating Lines
    314. Creating Circles
    315. Creating Dimensions
    316. Creating Annotations
    317. Drawing Management
    318. Save As: Exporting a Drawing
    319. Importing From Files
    320. Using Tools
    321. Copying and Pasting Elements
    322. Styles and Default Values
    323. Using Standard-Defined Styles
    324. Setting Properties As Default in Pre-R11 Drawings
    325. Using Properties Set as Default in Pre-R11 Drawings
    326. Migrating Pre-R11 Drawings to Drawings Using Standard-Defined Styles
    327. Sheets
    328. Defining a Sheet
    329. Modifying a Sheet
    330. Deleting a Sheet
    331. Updating the Standard of a Drawing
    332. Switching a Drawing to Another Standard
    333. Creating a Frame and a Title Block
    334. Views
    335. Creating Views
    336. Defining the View Plane
    337. Creating Views Using Folding Lines
    338. Creating a Multiple View Projection
    339. Reframing a View
    340. 2D Geometry
    341. 2D Geometry Operations
    342. Constraints
    343. Before you Begin
    344. Creating Quick Constraints
    345. Creating Constraints via a Dialog Box
    346. Creating Contact Constraints
    347. Creating Constraints Between 2D and Generated Elements
    348. Fixing Elements Together
    349. 2D Components
    350. Dimensions
    351. Before You Begin
    352. Creating Dimensions
    353. Creating Half-Dimensions
    354. Creating Explicit Dimensions
    355. Creating/Modifying Angle Dimensions
    356. Creating Fillet Radius Dimensions
    357. Creating Chamfer Dimensions
    358. Creating Thread Dimensions
    359. Creating/Modifying Coordinate Dimensions
    360. Creating a Hole Dimension Table
    361. Creating a Points Coordinates Table
    362. Creating/Modifying Radius Curvature Dimensions
    363. Creating Overall Curve Dimensions
    364. Creating Curvilinear Length Dimensions
    365. Creating Partial Curvilinear Length Dimensions
    366. Creating Dimensions along a Reference Direction
    367. Creating Dimensions between Intersection Points
    368. Creating Dimensions between an Element and a View Axis
    369. Creating a Minimum Distance Dimension
    370. Clipping Dimensions
    371. Modifying the Dimension Type
    372. Re-routing Dimensions
    373. Interrupting Extension Lines
    374. Modifying the Dimension Line Location
    375. Modifying the Dimension Value Text Position
    376. Specifying the Dimension Value Position
    377. Adding Text Before/After the Dimension Value
    378. Modifying the Dimensions Overrun/Blanking
    379. Lining up Dimensions (Free Space)
    380. Lining up Dimensions (Reference)
    381. Creating a Datum Feature
    382. Modifying a Datum Feature
    383. Creating a Geometrical Tolerance
    384. Modifying Geometrical Tolerances
    385. Copying Geometrical Tolerances
    386. Creating Driving Dimensions
    387. Scaling a Dimension
    388. Dimension Systems
    389. Annotations
    390. Dress-Up Elements
    391. SmartPick
    392. Properties
    393. Editing Sheet Properties

    Generative Shape Design
    394. Entering the Shape Design Workbench and Selecting a Part
    395. Lofting, Offsetting and Intersecting
    396. Splitting, Lofting and Filleting
    397. Sweeping and Filleting
    398. Using the Historical Graph
    399. Transforming the Part Basic Tasks
    400. Creating Wireframe Geometry
    401. Creating Points
    402. Creating Multiple Points and Planes
    403. Creating Extremum Elements
    404. Creating Polar Extremum Elements
    405. Creating Lines
    406. Creating an Axis
    407. Creating Polylines
    408. Creating Planes
    409. Creating Planes Between Other Planes
    410. Creating Projections
    411. Creating Combined Curves
    412. Creating Reflect Lines
    413. Creating Intersections
    414. Creating Parallel Curves
    415. Creating a 3D Curve Offset
    416. Creating Circles
    417. Creating Corners
    418. Creating Connect Curves
    419. Creating Conic Curves
    420. Creating Splines
    421. Creating a Helix
    422. Creating Spirals
    423. Creating a Spine
    424. Creating Associative Isoparametric Curves
    425. Creating Surfaces
    426. Creating Extruded Surfaces
    427. Creating Revolution Surfaces
    428. Creating Spherical Surfaces
    429. Creating Cylindrical Surfaces
    430. Creating Offset Surfaces
    431. Creating Variable Offset Surfaces
    432. Creating Rough Offset Surfaces
    433. Creating Swept Surfaces
    434. Creating Adaptive Swept Surfaces
    435. Creating Fill Surfaces
    436. Creating Multi-sections Surfaces
    437. Creating Blended Surfaces
    438. Performing Operations on Shape Geometry
    439. Joining Surfaces or Curves
    440. Healing Geometry
    441. Smoothing Curves
    442. Restoring a Surface
    443. Disassembling Elements
    444. Splitting Geometry
    445. Trimming Geometry
    446. Creating Boundaries
    447. Extracting Geometry
    448. Extracting Multiple Elements
    449. Creating Bitangent Shape Fillets
    450. Creating Tritangent Shape Fillets
    451. Creating Edge Fillets
    452. Translating Geometry
    453. Rotating Geometry
    454. Performing a Symmetry on Geometry
    455. Transforming Geometry by Scaling
    456. Transforming Geometry by Affinity
    457. Transforming Elements From an Axis to Another
    458. Extrapolating Surfaces
    459. Extrapolating Curves
    460. Inverting the Orientation of Geometry
    461. Creating the Nearest Entity of a Multiple Element
    462. Using Tools
    463. Displaying Parents and Children
    464. Quick Selection of Geometry
    465. Scanning the Part and Defining In Work Objects
    466. Updating Parts
    467. Defining An Axis System
    468. Using the Historical Graph
    469. Working With a Support
    470. Working with a 3D Support
    471. Creating Plane Systems
    472. Managing the Background Visualization
    473. Inserting Elements
    474. Selecting Bodies
    475. Checking Connections Between Surfaces
    476. Checking Connections Between Curves
    477. Displaying Geometric Information on Elements
    478. Creating Constraints
    479. Creating a Text With Leader
    480. Creating a Flag Note With Leader
    481. Creating a Front View
    482. Applying a Material
    483. Publishing Elements
    484. Selecting Using Multi-Output

    Prismatic Machining
    485. Enter the Workbench
    486. Create a Pocketing Operation
    487. Replay the Toolpath
    488. Create a Profile Contouring Operation
    489. Create a Drilling Operation
    490. Assign a Macro
    491. Assign a Tool
    492. Generate NC Code User Tasks
    493. Milling Operations
    494. Closed Pocketing
    495. Open Pocketing
    496. Facing
    497. Profile Contouring: Between Two Planes
    498. Profile Contouring: Between Two Curves
    499. Profile Contouring: Between Curve and Surfaces
    500. Profile Contouring: Flank Contouring
    501. Curve Following
    502. Point to Point
    503. Prismatic Roughing
    504. 2.5 Drilling Operations
    505. Spot Drilling
    506. Drilling
    507. Drilling Deep Hole
    508. Reaming
    509. Tapping
    510. T-Slotting
    511. Circular Milling
    512. Auxiliary Operations
    513. Features for Machining
    514. Create and Use a Prismatic Machining Area
    515. Create a Prismatic Rework Area for Reworking Corners and Channels
    516. Part Operations, Manufacturing Programs, and Machining Processes
    517. Create a Machining Process for Prismatic Features
    518. NC Manufacturing Entities
    519. Verification, Simulation and Program Output
    520. General
    521. Resources
    522. Operation
    523. Output
    524. Program
    525. Photo/VideoReference Information
    526. Pocketing Operations
    527. Facing Operations
    528. Profile Contouring Operations
    529. Curve Following Operations
    530. Groove Milling Operations
    531. Point to Point Operations
    532. Plunge Milling Parameters
    533. Prismatic Roughing Operations
    534. 2.5 to 5-axis Drilling Operations
    535. Machining Patterns


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  2. #2
    Üye hipokondriyakkk - ait Kullanıcı Resmi (Avatar)
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    Cevap: CATIA V5 Görsel Eğitim Seti (Tasarım ve CNC Takım Yolu Seçimi)

    dostum linkler ölmüş yenilersen çok makbule geçer gerçekten...

  3. #3
    Üye cagdasagan - ait Kullanıcı Resmi (Avatar)
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    Cevap: CATIA V5 Görsel Eğitim Seti (Tasarım ve CNC Takım Yolu Seçimi)

    aynen kardeşim linkler ölmüş yardımcı olursan seviniriz

  4. #4
    Üye asd05 - ait Kullanıcı Resmi (Avatar)
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    Cevap: CATIA V5 Görsel Eğitim Seti (Tasarım ve CNC Takım Yolu Seçimi)

    linkler ölü

  5. #5
    Üye mcmami - ait Kullanıcı Resmi (Avatar)
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    25.11.2010
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    Cevap: CATIA V5 Görsel Eğitim Seti (Tasarım ve CNC Takım Yolu Seçimi)

    ÖlÜ deĞİl arkadaŞ benİ İndİryorum Çamur atmayin . BÖyle bİ set en azindan 250 tl dİr saĞol kardeŞİm allah razi olsun .ben İndİrİyorum

  6. #6
    Üye murat.dundar - ait Kullanıcı Resmi (Avatar)
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    27.07.2013
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    Cevap: CATIA V5 Görsel Eğitim Seti (Tasarım ve CNC Takım Yolu Seçimi)

    ya ne boktan bi site bu nereye girsem linkler ölmüş siteyi komple kapatın bari de insanların zamanlarından çalmayın

    - - - Updated - - -

    nasıl indiriyorsan bizi de bilgilendir de biz de indirelim madem

 

 

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